
Adjusted to make Flash Cansel unavailable.■ Command attack: I'll shoot you through! ■ Jumping Heavy Attack while in Stand Mode ■ Standing Heavy Attack while in Stand Mode Fixed an issue in which combo scaling would not apply.Īdjustments have been made to align with the normal attacks of other characters.To maintain it as an aggressive character and its powerful nature of the combo, adjustment was made to create a weakness at another point. To eliminate the phenomenon that the damage to a downed opponent was lowered by the correction after this attack. The adjustment will be made to align the behavior with other characters so that the same move does not hit more than three times. Fixed that the opponent will go down if the same move hits three or more times.This is to make it easier to use as a combo when it hits an opponent in a specific state. Increased the amount of blow-off when hit to the oponent in the air.Adjusted the amount of blow-off when hitting an airborne opponent so that the the final hit is more likely to hit.

■ Command attack: Break through, beat you up! Increased the amount of blow-off to the side.Īdjustments have been made to make it easier to connect to a series of moves when heavy Dash Jump is hit.■ Normal attack while in User Mode: Jumping Heavy Attack Josuke Higashikata 4■ Normal attack while in Stand Mode: Crouching Medium AttackĬhanged to make it easier to use in combos. To correct a bug that caused the same behavior as a hit while landing on the ground. Changed handling of Bind skills that hit while landing on the ground from the air.To correct a bug that caused inability to progress. Change the internal processing of Specials which revive by consuming HH gauge.To adjust battle balance, the length of the Stylish Guard has been changed for the following characters.

・Giorno Giovanna (while Golden Wind Requiem)

*If the hit is made to hit a character who is not down, the damage will be the same as before. To correct the difference in damage from consecutive moves between characters with and without Additional Attacks on Downed Opponents. The amount of damage when attacking a downed opponent has been adjusted (reduced).
